Team 25667 · Leviathan Robotics · May 2026

The Road to Worlds

A gap analysis for NorCal garage teams ready to compete at the championship level

Inspire Award Winner Alliance Captain · Regionals 2026 3 Robot Iterations / Season Limelight 3A + AprilTags
Video Overview
~12 min walkthrough of the gap analysis — fabrication, software, process, and the 9 off-season moves
The Road to Worlds — Gap Analysis for Team 25667 · Full Video
Team Profile
Where Leviathan Robotics is right now — honestly
Team
Leviathan Robotics — FTC Team 25667
School & Region
Saratoga High School, NorCal
Founded / Experience
2024 (members together ~4 years across prior programs)
Team Size
7 members
2025–26 Robot
Belt-driven turret · Limelight 3A + AprilTag detection · Tungsten-weighted flywheel · Vertical drivetrain with integrated spindexer
Fabrication Mix
~50% Onshape CAD · PETG/TPU 3D printing · Laser-cut drivetrain frames · Metal ball bearings & turret components
Notable Results
Inspire Award (Santa Clara Qualifier) · Alliance Captain, NorCal Regionals 2026 · 6-0 undefeated at one qualifier · 5 awards total
Outreach
45,000+ people reached · Summer camp · SustainPrint filament recycling initiative
The gap to worlds is real but narrow in some areas and wider in others. Leviathan has genuine hardware differentiation (Limelight 3A, metal turret, 3 robot iterations), a competitive outreach story, and award-winning portfolio work. What separates them from worlds-level teams right now is mostly in the software stack beneath the hardware — and that gap is closable. Here's exactly where it is.
The Six Pillars
Where Team 25667 stands vs. a worlds-level program — scored 1–10
20% 40% 60% 80% 5 6 6 7 5 7 Fabrication CAD & Design Auto & Software Sensors & Telemetry Strategy & Scouting Team & Process
Team 25667 current score
Worlds target (9/10)
Pillar Team 25667 Gap to Worlds Priority
Fabrication 5 / 10 — Good plastics, some metal, laser-cut frames. Needs more aluminum plate work. 4 points — Significant but achievable with makerspace access HIGH
CAD & Design 6 / 10 — ~50% Onshape coverage. 3 iterations shows strong design cadence. 3 points — Move to 100% assembly-first CAD before fabrication MEDIUM
Auto & Software 6 / 10 — Has Limelight 3A hardware; autonomous software framework unknown. 3 points — Highest ROI: odometry pods + path following framework HIGH
Sensors & Telemetry 7 / 10 — Limelight 3A + AprilTag detection is world-class hardware. FTC Dashboard TBD. 2 points — Close the loop: use AprilTags for relocalization in auto MEDIUM
Strategy & Scouting 5 / 10 — Alliance Captain at Regionals shows alliance selection intuition. No formal scouting system visible. 4 points — Build a structured scouting system before next season HIGH
Team & Process 7 / 10 — Inspire Award winner at qualifier. Strong portfolio and outreach. Drive practice hours unknown. 2 points — Quantitative testing data; 25+ drive practice hours LOW
Fabrication & Hardware
Regional vs. worlds construction — and where Team 25667 fits
Regional Level
  • COTS structural components: GoBilda channel, REV extrusion
  • 3D printed PETG/PLA brackets for most custom parts
  • Laser-cut polycarbonate for flat panels
  • Metal appears where COTS specifies it (hex shafts, bearings)
  • Parts often redesigned mid-season after failure
  • Tolerances forgiving — gaps filled with zip ties, standoffs
Worlds Level
  • Hybrid approach: GoBilda/REV chassis base + custom-machined 6061 aluminum plate (0.080"–0.125") for arm pivots, linkages, high-stress brackets
  • Carbon fiber plate for weight-critical flat arms
  • 3D printing shifts to compliance parts: TPU flex intake fingers, custom cam followers
  • CF-PETG or CF-PA6/PA12 on the X1C — team already has the printer; switch structural parts from regular PETG now
  • Machined parts fit on first try — tight tolerances by design
  • Full assembly modeled in CAD before any material is cut
Team 25667 Now
  • Already has metal ball bearings in turret — shows understanding of where metal matters
  • Laser-cut drivetrain frames — strong foundation (aluminum = even better)
  • PETG/TPU for most custom parts — correct material choices for compliance
  • Belt-driven turret demonstrates precision mechanical thinking
  • ~50% Onshape — some parts modeled, some improvised at build time
  • 3 robot iterations this season — matches worlds-level pace
Next Steps — Fabrication Upgrade Path
  1. 1
    Audit which PETG parts flex or fail under load during testing — those are candidates for 0.090"–0.125" 6061 aluminum plate. The process: observe deflection → measure if it affects mechanism performance → move that part to aluminum. Do not prescribe specific part names before the season starts; what needs metal depends on what you build.
  2. 2
    Find a local makerspace with a metal laser cutter or waterjet. Options in the Bay Area: Ace Makerspace (Oakland), TechShop successor spaces, local community college CNC programs. A DXF export from Onshape goes directly to water jet — no machining experience required.
  3. 3
    The team already has a Bambu X1C — which means CF-PETG or CF-PA6/PA12 is available immediately. Carbon-filled filament on the X1C is a direct swap from regular PETG with no workflow change, and approaches aluminum in stiffness-to-weight for flat structural parts. This should be the default material for any structural bracket, arm link, or pivot housing — not regular PETG.
  4. 4
    Focus metal fabrication budget on parts your team has already observed flexing or failing under load — mechanism joint mounts, anything that sees repeated impact or compression. The specific candidates vary by game and design; the process is: watch for deflection during testing, then move that part to aluminum. Everything else stays 3D printed or COTS.
Material Stiffness-to-Weight Comparison
Relative Stiffness-to-Weight (normalized)
Regular PETG low CF-PETG / CF-Nylon medium-high 6061 Aluminum ★ target Carbon Fiber Plate lighter than Al
CAD & Design Process
Regional CAD
  • CAD follows the build — you build it, then draw what you made
  • Partial assemblies; most parts modeled in isolation
  • Range-of-motion checks happen physically (things collide at events)
  • Used for documentation, not design verification
Worlds CAD
  • CAD precedes the build — 100% full assembly modeled before any material is cut
  • Range-of-motion verified in Onshape at every joint
  • Interference checks prevent collision before they happen on the field
  • Every bolt hole, wire path, and battery access point modeled
  • Design reviews happen in CAD, not on the robot
Team 25667 Now
  • ~50% Onshape coverage — a meaningful advantage over most regional teams
  • 3 iterations shows design discipline — each rebuild is intentional
  • The jump: full assembly in Onshape before touching any material next season
  • Onshape's free education plan covers everything needed
  • Model the entire robot — even COTS parts (Onshape FeatureScript makes this fast)
Autonomous & Software
The highest-ROI gap — and where the Limelight 3A advantage lives
Key Advantage — But Unverified
Team 25667 already has a Limelight 3A and AprilTag detection — this is the sensor stack that most regional teams don't have. The gap is in the software layer beneath it: are those AprilTags being used for pose relocalization in autonomous? If the Limelight is only used for game element detection and not for correcting the robot's position estimate, a major capability is being left on the table.
The Localization Stack — Build in This Order

Each layer depends on the one below it. You cannot effectively use AprilTag relocalization if you don't have a good position estimate to correct. You cannot run Road Runner or Pedro Pathing without odometry pods. Start from the bottom.

5. Teleop Driver Assists One-button macro sequences for position transitions 4. State Machine Autonomous Event-driven, not timer-based — recovers from disturbances 3. AprilTag Relocalization Limelight 3A already present ✓ — close the software loop 2. Road Runner / Pedro Pathing Path following framework — smooth, accurate trajectories 1. Three-Wheel Odometry Pods — Foundation ($40, GoBilda dead wheels)
Road Runner vs. Pedro Pathing
Pedro Pathing is the newer framework and many worlds-level teams have migrated to it for the 2025–26 and 2026–27 seasons. It handles disturbances (defense, field friction variations) better than Road Runner's pure pursuit approach, uses a follower-based heading controller, and has an active community. Road Runner v1 is battle-tested and extensively documented — either is far better than dead-reckoning. If starting fresh, recommend Pedro Pathing for 2026–27.
Software Sophistication: Regional vs. Worlds
Feature Regional Level Worlds Level Team 25667 Status
Auto framework Dead reckoning / timer-based sequences Road Runner / Pedro Pathing Unknown — key gap to resolve
Localization Motor encoders only (drift accumulates) Three-wheel odometry pods + kalman filter Unknown — key gap to resolve
Vision / camera Basic detection or none Limelight 3A + AprilTag pose relocalization ✓ Hardware already running
Autonomous structure Sequential blocking commands Event-driven state machine with fallbacks Unknown — key gap to resolve
Teleop assists Fully manual — driver controls everything One-button macros for multi-joint sequences Unknown — likely gap
Telemetry & tuning Basic string logs to Driver Station FTC Dashboard — browser-based, real-time graphs Unknown — likely not set up
Driver practice Under 5 hours on actual robot 20+ hours of structured practice cycles Unknown — needs measurement
AprilTag relocalization in auto AprilTags not used, or used for alignment only Continuous pose correction during auto run Hardware present — software use TBD
Free Tool — FTC Dashboard
FTC Dashboard is an open-source, browser-based dashboard for real-time telemetry during robot practice. It runs on the Control Hub WiFi network and displays live graphs of odometry position, motor outputs, PID errors, and custom variables. It is essential for tuning odometry and autonomous behavior — without it, debugging a path follower is guesswork. Zero cost, install in under an hour.
Software Upgrade Priority Order
  1. 1
    Three-wheel odometry pods — install on a test chassis or the current robot. Dead wheels from GoBilda cost ~$40 total. Tune in isolation using FTC Dashboard before attaching to a path follower.
  2. 2
    FTC Dashboard — install before anything else in the software stack. You will need it to tune every subsequent layer.
  3. 3
    Pedro Pathing (recommended for 2026–27) or Road Runner v1 — once odometry pods are tuned, integrate the path following framework. Follow the quickstart guide exactly; don't shortcut the tuning steps.
  4. 4
    AprilTag relocalization — with Pedro Pathing running, add Limelight 3A pose corrections at strategic points in the auto route (after scoring, at field landmarks). This is where the Limelight 3A becomes a genuine competitive advantage over teams with only odometry.
  5. 5
    State machine auto — refactor autonomous from linear sequential code to an event-driven state machine. This enables partial recovery: if a game element is missed, the robot can continue to the next state rather than failing the entire routine.
Team & Process
Portfolio, drive practice, iteration discipline, and scouting
Engineering Portfolio
Strength — Build On It
The Inspire Award at qualifier level demonstrates the portfolio process is already strong — judges saw a compelling engineering narrative. The jump from qualifier Inspire to worlds-level Inspire requires quantitative evidence: before/after numbers, not just "it worked." Every design decision should have a measured outcome. "We switched to metal bearings" needs to become "we switched to metal bearings and measured a 23% reduction in turret slop at max RPM."

Worlds-level portfolio work is maintained throughout the season — not assembled in October before competition. Each iteration should document: the failure mode that motivated it, the design alternatives considered, the selection criteria used, and the measured improvement after implementation. The Inspire judges at championship have reviewed hundreds of engineering notebooks; quantitative data is the differentiator.

Drive Team Practice

Drive practice is the biggest free upgrade available to any FTC team. Worlds-level drive teams log 20–30 hours of structured practice on the actual competition robot before their first qualifier. This is not free driving — it is deliberate practice with metrics tracked.

Practice Metric What to Track Worlds Target
Cycle time Time from scoring one game element to scoring the next — average and standard deviation < 5s variance, consistent rhythm
Auto consistency % of auto runs that hit target score (run 20+ times per configuration) > 85% hit rate on target auto
Teleop score/match Track your raw teleop contribution in every practice match Top-quartile for your game position
Defense recovery Practice with a defender actively blocking. Track score delta under defense. < 15% score reduction under defense
Failure recovery Practice specific failure scenarios: auto miss, element drop, mechanism jam Driver has a rehearsed response to each
Iteration Cadence

Three robot iterations in one season already matches worlds-level teams. The critical discipline: each iteration must have a specific measured failure mode from the previous version that motivated it, not a vague "make it better." Document V1's failure modes → set V2's goals → measure V2 against V1 → document. Repeat. This creates the quantitative narrative that wins Inspire awards at championship level.

Scouting System

Alliance Captain at NorCal Regionals shows the team already has competitive instincts for alliance selection. The upgrade is a structured scouting system that makes those decisions data-driven. Before the next event, build a scouting app — Google Sheets works fine — that tracks per-match for every robot observed:

Scouting Field What to Record
Auto performance Score achieved, consistency (did it work?), which route
Teleop scoring Estimated elements scored, scoring position, cycle speed
Endgame Climb level achieved, reliability
Robot breakdown Any visible mechanical failures, recovery time
Defensive capability Can they play defense? Did defense stop them?
Alliance fit Would they complement Team 25667's strengths?
Scrimmages — Practice Under Real Conditions
Two-Robot Strategy — The FRC Practice Bot Model

FRC teams commonly build two full robots per season: a competition bot and a practice bot. FTC teams rarely do this. The reasons to consider it:

Why a Second Robot Changes Everything
  • Continuous driver practice — Drive team practices on Robot B while Robot A is in the pit being maintained. No more “we can’t practice because the robot is being fixed.”
  • Parallel iteration — Mechanical team builds Robot B with the next design iteration while Robot A competes. Learn whether the change works before the competition robot is modified.
  • Forces multiple drivers — You need a driver for each robot. This directly solves the single-driver risk and builds depth.
  • Everyone stays engaged — With two robots, the full team is always building or programming something. No one is waiting for a mechanism to be finished before they can contribute.
  • Self-competition — Run autonomous routines against each other to test alliance interaction. Simulate opponent defense.
Practical Notes
  • Does not require two identical robots — one can be a simpler version or previous iteration
  • Does require more parts inventory: budget 40–60% extra for motors, servos, structural
  • Coordinate with the FIRST Dashboard — only one robot competes, the other stays in the pit
  • Start simple: “one competition bot + one drivetrain chassis with mechanisms” — a full second robot is not required initially
  • The minimum viable version: a practice drivetrain that can run autonomously and be driven so software tuning and drive practice are never blocked by the competition robot’s maintenance state
Getting Started with Custom Aluminum
How to move from plastic-only fabrication to hybrid metal construction
Starting Point
The team already has the Bambu X1C — which means CF-PA6/CF-PETG is available immediately. Custom aluminum is the next fabrication step. The path of least resistance starts with online cutting services, no equipment needed.
Start Here: Online Cutting
  • SendCutSend.com — upload DXF from Onshape, laser-cut 6061-T6 aluminum shipped in 5–7 days, minimum ~$35
  • OSHCut.com — alternative to SendCutSend; compare pricing per job
  • What to order first: 1/8" (0.125") for brackets/pivots, 3/16" for structural end plates
  • Design rule: keep holes ≥ 1× material thickness from edges
Bay Area Local Access
  • Ace Makerspace, Oakland — ~$99/mo membership, metal laser cutter; closest Bay Area option to Saratoga
  • Team 2813, Prospect HS (SCV) — FRC team with shop access, already in mentorship contacts
  • Community colleges: De Anza, Foothill, West Valley have CNC machining labs
  • Local access = same-day iteration, no shipping wait
Eventually: Desktop CNC
  • Carbide 3D Nomad 3 (~$2,300) — desktop, workbench-size, cuts 6061 aluminum, quiet for garage use
  • Carbide 3D Shapeoko 5 (~$1,800+) — larger format option
  • Requires: Fusion 360 for CAM, learning feeds/speeds for aluminum
  • When it makes sense: once you're ordering 10+ custom parts per season from SendCutSend
What to Cut First — Priority Order
  1. 1
    Arm pivot mounts — highest load, PETG fails here first
  2. 2
    Linear slide end plates — repeated impact from hard stops
  3. 3
    Drivetrain gussets/corner plates — stiffens the chassis significantly
  4. 4
    Motor mounting plates for any motor that sees vibration
Which Fabrication Method to Use
Aluminum Sourcing Decision Flowchart
Need a custom metal part? Flat plate design? YES NO Urgent < 1wk? YES NO Local Makerspace or FRC Team Shop SendCutSend.com 5–7 day turnaround, ~$35 min 3D CNC Machining Desktop CNC or machine shop Export DXF from Onshape → Upload → Order
SendCutSend Workflow
Step 1: Design in Onshape  →  Step 2: Export DXF (right-click part → Export)  →  Step 3: Upload to SendCutSend  →  Step 4: Choose 6061-T6 thickness (0.125" or 0.1875")  →  Step 5: Order → parts arrive in 5–7 days
Simulating Mechanisms Before You Build
How to catch game piece flow problems, mechanism handoff failures, and geometry issues in CAD — not on the field

Game piece flow failures — wherever your robot collects, transfers, and delivers game elements — are the most common class of mechanism problem at every competitive level, and one of the most preventable. Better CAD process catches these before the robot is built. Here's how.

Highest-Value Simulation
The most impactful "simulation" is not software — it's modeling the game piece (the ball, at exact diameter) inside your mechanism in Onshape, then manually dragging it through its full travel path. This costs nothing and catches ~80% of jam geometry before printing.
Ball Travel Path — Model This in Onshape First
Model the Game Piece Travel Path Before Printing
INTAKE → TRANSFER → SPINDEXER ! Intake→Transfer handoff ! Transfer→Spindexer ! Pocket pinch ball center path ! common jam location
Design Process: Current vs. Recommended
Design Process: Current vs. Recommended
Current: Part-by-Part Design intake roller Print intake roller Design transfer separately Print transfer → interface problems Discover jam at practice → redesign Recommended: Path-First Sketch ball travel path (start here) Full mechanism assembly in Onshape Animate ball through mechanism Motion check passes → print ALL parts Field test confirms CAD prediction
Simulation Tools — FTC-Relevant Comparison
Tool What It Simulates FTC-Relevant Use Cost
Onshape mate animation Range of motion, interference Full robot assembly, verify arm reach Free
Onshape with game piece model Ball/sample travel path Game piece clearances through collection and transfer path Free
Blender rigid body Physics-based game piece rolling/falling Game piece retention in delivery mechanisms, collection funneling Free
Fusion 360 motion simulation Forces under load, motor torque required Transfer motor sizing, arm counterbalance Free (edu)
Fusion 360 FEA Stress in parts under load Aluminum bracket failure point Free (edu)
The Real Highest-Value Simulation
Most top FTC teams don't run FEA. The highest-value simulation is the simplest: place the exact game piece in your Onshape assembly and check if it travels the full path without interference, at every mechanism position, before printing anything.
Structured Ideation and Mentorship
Moving from “loudest voice wins” to a repeatable design decision process

Currently the team's design direction is heavily influenced by one or two members — whoever speaks first or with the most confidence drives the concept. This works until it doesn't: good ideas from quieter members get filtered out, and the team converges on the first plausible idea rather than the best one. Worlds-level teams use explicit processes so that design decisions are made on merit.

The Core Insight
The goal isn't to slow down design — it's to make better decisions faster by separating idea generation from idea evaluation. Teams that can't separate these two activities tend to kill good ideas early and commit to the first idea that sounds reasonable.
Structured Design Process — Game Kickoff to Build
Structured Design Process — From Game Kickoff to Build
1 Game Analysis Score every task pts per second WEEK 1 What scores most pts/sec? 2 Silent Ideation Each member writes 3–5 concepts WEEK 1–2 No judgment during generation 3 Share & Score Pugh matrix vs. criteria WEEK 2 Quietest member presents first 4 Full CAD Complete assembly game piece path WEEKS 2–5 No printing until full assembly 5 Build & Test Parts that passed CAD review WEEK 5+ Log failure modes for next version
Pugh Matrix — Scoring Concepts Against Criteria

Use a Pugh matrix to compare mechanism concepts objectively. Rate each concept against criteria: +1 = better than baseline, 0 = same, -1 = worse. Multiply by weight and sum. Example below for a scoring mechanism decision:

Criteria Weight Concept A (Flywheel) Concept B (Catapult) Concept C (Direct Push)
Scoring consistency 3× +1 0 −1
Cycle time 3× +1 −1 +1
Mechanical complexity 2× −1 +1 +1
Recovery from jam 2× 0 −1 +1
Build feasibility 1× 0 −1 +1
Weighted total +4 −4 +5

+1 = better than baseline, 0 = same, -1 = worse. Weight is the multiplier applied to each score before summing.

Mentorship & Design Resources
Finding Technical Mentors — Proven Sources
  • Top local FTC teams — Look up high-ranking teams in your region on ftc-events.firstinspires.org. Email their head coach directly — worlds-level teams often mentor nearby teams and many explicitly invite the conversation.
  • Local FRC teams — FRC rosters typically include professional engineers. Find nearby teams via firstinspires.org/robotics/frc and email their outreach coordinator. FRC-to-FTC mentorship is common and the technical skills transfer directly.
  • FTC Discord — the official FTC Discord has active mentorship and team-finding channels. Post a specific ask: what kind of mentor you need (mechanical, software, strategy), your region, and what the team has already accomplished.
  • ftc-community.firstinspires.org — the official FTC forums have mentor request threads and coaches who actively look to connect with teams.
  • At competitions — the pit area is one of the highest-yield places to meet potential mentors. Other teams’ coaches see your robot, understand your context, and are often open to helping. Introduce yourselves at every event.
  • College robotics clubs — students who did FRC/FTC in high school and are now at nearby colleges (Stanford, SJSU, De Anza, Santa Clara University, UC Santa Cruz) are highly motivated mentors. Contact the club president or post to their Discord server.
  • Apple #prog-firstrobotics Slack — if you have an Apple connection, this channel has active FTC/FRC coaches and parents; post your ask there.
  • Chief Delphi — chiefdelphi.com has FTC threads and FRC/FTC crossover mentors actively offering help.
  • LinkedIn — search “FIRST Robotics” + your city, or “FRC alumni” + your city. Engineers who did FIRST in high school often want to give back and respond to direct, specific outreach.
  • Apple + FIRST Grant — $325/year when an Apple employee joins as Lead Mentor on the FIRST Dashboard. Contact Bryan Gerofsky (gerofsky@apple.com) to learn about eligibility and timing. Worth pursuing in parallel with mentor search since the grant is automatic once a mentor is listed.
Design Resources & Inspiration
3 Rules for Better Team Design Decisions
  1. Separate generation from evaluation — spend 20 minutes where NO ONE evaluates any idea. Everyone writes independently. Then share.
  2. Quietest member presents first — explicitly ask the less vocal members before the vocal ones speak. Their ideas are filtered out disproportionately under normal group dynamics.
  3. No build before CAD gate — define a formal “CAD gate”: full assembly in Onshape with game piece path verified, presented to the full team, before any structural part is printed or cut.
    This is the hardest mental shift for hands-on teams — here’s the nuance. The instinct to iterate physically is not wrong. Rapid cheap prototyping — cardboard, wood, throwaway prints at low infill — to discover what geometry works is good engineering and should keep happening. The shift is in what comes after you’ve learned something works: prototype cheaply to learn → CAD the validated geometry precisely → then fabricate final parts. The gate applies to final fabrication, not learning prototypes. Cutting aluminum or printing structural PETG without full CAD means you’re paying expensive iteration cost (material, time, reprint cycles) to discover things you could find in CAD for free.
    • Game Manual Zero (gm0.org) — the FTC community’s closest thing to a design bible — explicitly states that CAD “solves a lot of preventable headaches, such as spacing issues… it will save time when you discover problems in CAD” before committing to physical build. They’re honest that many teams skip it; they’re also clear about the cost.
    • Team 13648 Rembrandts (Netherlands, consistent worlds finalist) — publicly share full Onshape robot CAD and are known for precision assemblies where mechanisms go together correctly on the first physical attempt. Their portfolio explicitly documents the full assembly before fabrication process.
    • Team 7244 Out for Blood (California) — the most-referenced competitive FTC team in NorCal; mechanisms designed in full Onshape assembly before any aluminum is cut. Their consistent mechanism reliability is a direct result of this discipline.
    • Chief Delphi — search “FTC CAD design review” — dozens of threads from both FRC and FTC teams documenting exactly this practice and why hands-on-first teams consistently encounter the same class of interface failures that CAD catches in minutes.
Expanding Technical Vocabulary
How to find equipment, techniques, and approaches the team doesn’t know exist yet

Teams consistently use what they already know. This is not laziness — it is a natural consequence of having no structured process for discovering what else exists. The gap between a regional team and a worlds team is often not the ideas they had but the options they considered. A team that knows goBILDA makes a 5-turn dual-mode servo with 1800° of rotation will design fundamentally differently than one that thinks 300° is the limit — and both teams are reading the same catalog.

The Unknown Unknowns Gap
The goBILDA 5-Turn Dual Mode Servo (1800° rotation, $49.99) vs. the standard Dual Mode Servo (300°, $36.99) — a $13 difference and one catalog scroll. Teams that discover this build turrets, elevators, and multi-turn positioning systems that teams running standard servos cannot replicate. This is the pattern: the unknown unknowns cost more than the known problems. Source: gobilda.com/servos
AI as Design Consultant

Describe your mechanical challenge to an AI (Claude, ChatGPT, Gemini) and ask what components, mechanisms, or approaches might work. AI consistently surfaces options the team has never considered — from vendors, mechanism types, and software patterns.

Example prompts that work well:

  • “I need to position a game element at 30 inches with a 2-motor budget and a 15-inch starting constraint — what mechanism approaches should I consider?”
  • “What servos in the FTC legal parts list support more than 300 degrees of rotation?”
  • “My turret needs to track a fixed field point as the robot moves — what sensor and code approach would handle this?”
  • “What FTC-legal sensors can confirm a game piece is in the intake without stopping the robot?”

Caution: AI does not know current pricing or availability. Treat suggestions as a starting point for vendor research, not a final parts list.

Try: claude.ai  ·  chatgpt.com

Annual Catalog Review

Once per off-season, spend one session per major vendor reading their full product catalog — not just the parts you usually order. This is where you discover that goBILDA makes 5-turn servos, that REV has a laser distance sensor with 4m range, that Axon makes a 360° continuous servo with feedback.

Vendors to review annually:

Each review: assign one vendor to one team member. Present a one-page “what’s new / what we didn’t know existed” to the full team.

Study Top Team Designs

Many worlds-level FTC teams share their full Onshape CAD publicly. Opening their assemblies shows you exactly which components they used, how they mounted things, and what vendor parts they chose. This is the most direct way to discover “I didn’t know that part existed.”

  • Search Onshape public models: “FTC 2025” or “FTC Into the Deep robot”
  • Watch YouTube reveal videos — look for part numbers in comments and description
  • FTC Discord #mechanism-design — ask “what servo did you use for X?”
  • Chief Delphi hardware threads — FTC subforum component discussions
  • gm0.org — Game Manual Zero catalogs most commonly used FTC components with recommendations
AI in FTC: More Use Cases
Use Case Example Prompt / Application
Equipment discovery “What FTC-legal sensors can detect a game piece in an intake without stopping robot motion?”
Mechanism selection “I need to score at 36 inches with one motor — what mechanism approaches have teams used?”
Code review “Here’s my autonomous OpMode — what edge cases am I not handling?”
Game analysis “Here are the point values for each game task — rank them by expected points per 30 seconds of cycle time”
Portfolio writing “Help me structure the design alternatives section showing why we chose mechanism A over B and C”
Troubleshooting “My Road Runner auto overshoots by 2 inches to the left after this specific action — what would cause this?”
Driver practice planning “Design a 20-minute driver practice session structure focused on improving cycle time consistency”
Pre-season scouting “What mechanism approaches are likely to score most efficiently given these game tasks and point values?”
Important Limitation
AI does not replace engineering judgment. It accelerates the discovery of options that exist. Every suggestion needs verification — check the part number, the price, the availability, and the FTC legality before adding it to a design. Use AI to generate the list of things to investigate, not as the final answer.
Making Discovery Happen — Structured Session Assignments

Having good discovery methods means nothing without assigning someone to do them. At any team session, some members are actively building or coding while others are waiting — for a print to finish, for a mechanism to be ready, for code to deploy. That waiting time is currently lost. It should be structured.

Every team member has a defined task at every session — either on the robot, or on the knowledge board. Rotate assignments each session so everyone covers different methods over time.

Assignment What to do during the session
Catalog reviewer Read one assigned vendor catalog fully. Document 3–5 components the team has never used. Add to the shared discovery doc.
CAD studier Open a top team's public Onshape assembly. Identify components you don't recognize. Look each one up and document it.
AI consultant Run a structured AI session on a current design challenge. Document suggestions and flag which ones are worth investigating further.
Community monitor Check FTC Discord #mechanism-design and #hardware. Post open questions. Summarize anything relevant to current design challenges.
Scrimmage coordinator Research nearby teams on ftc-events.firstinspires.org. Draft and send outreach. Track responses in the shared doc.

Session structure: 5-min kickoff — research assignees state what they're working on → build and research run in parallel → 5-min close where discoveries are shared. A shared Google Doc captures findings across sessions. Discoveries feed the next design review.

Prioritized Roadmap
Off-season through Worlds 2027 — what to build, when
Off-Season — Jun through Aug 2026
  • Three-wheel odometry pods — install on test chassis, tune in isolation using FTC Dashboard
  • Pedro Pathing (recommended) or Road Runner — implement path following framework with tuned odometry
  • 100% Onshape assembly of 2026–27 concept robot before touching any material — full range-of-motion checks in CAD
  • Identify local makerspace with metal laser cutter (Ace Makerspace Oakland, community college CNC programs)
  • CF-PETG or CF-PA6/PA12 on the X1C — team already has the Bambu X1C; switch structural parts from regular PETG to carbon-filled filament immediately (same workflow, dramatically stiffer result)
  • Begin scouting app / Google Sheet template for next season
  • Engineering notebook begins day one of off-season work, not October
First Qualifier — Nov through Dec 2026
  • Autonomous must be odometry-based, not dead-reckoning — path follower running
  • Robot scores > 80% of theoretical max auto points consistently in practice
  • Scouting system in active use — data collected every match, not just your own
  • Portfolio maintained weekly since season start — judges can see the continuous process
  • FTC Dashboard deployed — real-time telemetry during practice sessions
  • Drive team has minimum 15 practice hours logged on the competition robot before this event
  • V1 robot failure modes documented to motivate V2 design goals
Regionals — Feb through Mar 2027
  • Limelight 3A AprilTag relocalization actively used in auto — not just hardware-present, but software-integrated with pose corrections at field landmarks
  • Drive team has 25+ practice hours logged — cycle time, auto consistency, and defense recovery all practiced
  • V2 robot debuts at regionals with specific measured improvements over V1 (documented in portfolio)
  • Full scouting dataset used for alliance selection decisions
  • State machine autonomous — robot recovers from element misses without failing the full routine
  • Teleop driver assist macros for common position sequences
  • Portfolio shows quantitative before/after data for every major design change
Worlds — Apr through May 2027
  • Auto score within 5 points of theoretical max — consistent, reliable, recoverable
  • Mechanical failure rate < 1 per competition day — robot built to aluminum-plate standards for high-stress joints
  • Robot is an elite alliance partner: clear capability statement, non-blocking, predictable scoring
  • Inspire Award portfolio demonstrates genuine documented engineering process — quantitative data, design alternatives, selection criteria, and measured outcomes for every major decision
  • AprilTag relocalization providing genuine accuracy advantage in autonomous
  • Drive team responds fluidly to defense, field conditions, and alliance coordination
The Honest Gap Summary
Team 25667 is not a "needs everything" team. They have real hardware differentiation (Limelight 3A, metal turret, laser-cut frames), a demonstrated iteration cadence that matches worlds pace, and an Inspire Award that proves the portfolio process is working. The gap to worlds is concentrated in two places: (1) the software layer beneath the hardware — odometry pods, a path-following framework, and closing the loop on AprilTag relocalization in auto — and (2) structured practice and scouting systems that convert raw capability into consistent match performance. Neither gap requires starting over. Both are closable in one off-season.